By Gary Rosenzweig
Examine ActionScript 3.0 the thrill means, through developing sixteen nice video games: genuine, powerful video games - not only "web toys"! Highly-rated ActionScript instructional, now with seven new 3D and card video games! Code and strategies simply adaptable to education, ads, and extra For Flash artists studying ActionScript, Flash programmers trying to create video games, and upgraders from ActionScript 1.0/2.0. incorporates a bankruptcy on constructing video games in Flash for the iPhone! Gary Rosenzweig's ActionScript 3.0 video game Programming collage, moment variation is the easiest hands-on educational for studying ActionScript 3.0, the programming language at the back of Flash expert CS5. you are going to grasp all of the fundamentals of ActionScript programming via construction sixteen powerful video games. One step at a time, you will examine ideas (and get validated code) that may be tailored to nearly any venture, from video games to education and ads. the 1st variation earned common raves; Rosenzweig has now up-to-date it with seven brand-new video games that educate much more necessary ActionScript 3.0 talents and strategies. you'll first find out how Flash and ActionScript 3.0 interact, the weather of an ActionScript software, and the way to construct a easy video game framework with ActionScript. subsequent, Rosenzweig walks you through construction the total spectrum of ActionScript video games, together with mind video games, animation-based video games, photo puzzles, video games in line with course and stream, informal video games, note video games, Q and A video games, motion video games, video game worlds, and extra. This variation provides new chapters on card video games and 3D video games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and different new initiatives.
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Additional resources for ActionScript 3.0 Game Programming University (2nd Edition)
Using this button again and again means you visit every individual line of the program, instead of skipping over function calls. The last button steps out of the current function. So, use this button to finish the current function and go to the next line of the function you just left. 15 shows the debug panels after you step into the showNumber function and then move down a few lines. You can see that the Variables panel shows the value of i. You can also expand the myText variable to see all the properties of the text field.
Don’t use the Number type when int or even uint will do. The latter is much faster and takes up less memory. If you have thousands of numbers stored in arrays, you might see some slowdown by using Number when int would do. Worse than this example is using untyped variables, which are Objects. They can store numbers and integers, but have far more overhead. Also, look out for creating MovieClips that can be single-framed Sprites. Did You Remember to Include All Fonts? Using dynamic ActionScript with text fields is tricky.
Have You Tested from a Server? A similar problem rears its head when you assume that objects are all present at the start of a movie. The truth is that Flash movies stream, which means they begin playing before all the media has been loaded. When you are testing a movie locally, however, all the media is instantly there. Then, when you upload and test on a server, some of it might be missing for the first few seconds or even minutes. NOTE When you test a movie, you can restart the test by selecting View, Simulate Download.
ActionScript 3.0 Game Programming University (2nd Edition) by Gary Rosenzweig