By Preston Blair
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From leisure to telephony, rising instant platforms will make attainable a newgeneration of instant multimedia functions. to fulfill clients, community designers anddevelopers needs to combine end-to-end caliber of carrier (QoS) help all through all theirunderlying networks: WANs, WLANs, WPANs, and "last-mile" WLL or satellite tv for pc distributionsystems.
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Extra resources for Advanced Animation
In both requirements analysis and design we will encourage you to list alternatives, and discuss their advantages and disadvantages before making a decision. We will also encourage you to document your reasoning, frequently called rationale, so that others can understand your decisions. Theme 6: incorporating quantitative and logical thinking It is becoming increasingly necessary to incorporate mathematical thinking into software development. We will present basic ways to measure aspects of software systems and software engineering processes.
In this approach you first develop requirements; once these are complete you move on to design, and then to programming, testing and deployment. An outdated view held that you should completely finish each of these steps before moving on to the next; then, when you complete deployment, you are finished. In contrast, the currently accepted view is that software engineering is, and should be, a highly iterative process. So-called agile techniques are the most highly iterative of all (see the sidebar ‘Agile versus conventional development’ earlier in this chapter).
Examples of generic software include word processors, spreadsheets, compilers, web browsers, operating systems, computer games and accounting packages for small businesses. Embedded software runs specific hardware devices which are typically sold on the open market. Such devices include washing machines, DVD players, microwave ovens and automobiles. Unlike generic software, users cannot usually replace embedded software or upgrade it without also replacing the hardware. The open-market nature of the hardware devices means that developing embedded software has similarities to developing generic software; however, we place it in a different category due to the distinct processes used to develop it.
Advanced Animation by Preston Blair